![]() Nowadays, you’ll find Faith studying spreadsheets and assembling data to theorycraft new teams and builds for Genshin Impact. Now with her analytical mindset, passion for writing, and core identity as a gamer, she can finally chase her dreams as a technical writer and gaming journalist. on the NES she has owned over 15 devices for gaming ranging from handhelds to consoles. She’s also been a gamer for over 20 years, starting with Super Mario Bros. Faith’s first Android phone was Samsung Galaxy Note II in 2012, giving her a taste of how a small piece of powerful hardware can open anyone up to endless opportunities for your favorite hobbies. Her favorite pastime was writing reports, presentations, tutorials, and literature reviews, which led to her pursuing a career in writing after completing a graduate certificate in technical writing. Before joining Android Police, Faith studied Chemistry and graduated with an honors specialization in Chemistry in 2016 leading her to spending many hours toiling around the lab during her time spent as an undergraduate, eventually developing her analytical mindset to dissect and dissemble information and data to arrive at an answer. Her area of expertise is in action RPGs and gacha games, but will play and study the occasional competitive shooter. ![]() You’ll find her writing about the newest free-to-play game to hit Android, or compiling explainer guides on popular social networking apps like Twitch and Discord. The stark emptiness of hub area Trevail Point, clearly built as a social space but used largely as a pick-up point for quests, is one of the larger clues that there's a good chunk of planned game missing from Torchlight 3.Faith writes guides, how-tos, and roundups on the latest Android games and apps for Android Police. I'm picking up health potions about as often as I'm using them, and genre staples like Identify Scrolls, once used to stagger how often you'd trade out gear, are gone in favour of unobstructed progression. Torchlight 3's campaign is effectively a straight shot, its map a winding trail of various regions and dungeons punctuated by short breaks for visiting your Fort. It's surprising, actually, how rarely I'm heading back to town to stock up and gear up. I am swimming in loot, and have more gold than I could possibly know what to do with. Where the first game gave me a pooch to help carry and sell my gear, Torchlight 3 has me managing a zoo full of alpacas, wolves, owls and dragons. The world is packed with secret basements, rare packs, wandering bosses and "phased" beasts that'll teleport you to any previously beaten dungeon. Every five minutes I'm stumbling into a new miniboss or incidental dungeon, briskly moving from one region to the next. For a game with such creative character classes, I do wish the setup wasn't firmly rooted in tropes pulled out of Dungeons & Dragons sourcebooks from the 80s. ![]() In tone and frequently aesthetics, Torchlight 3 is Heart of Darkness and Kipling with an item drop table. In practice, your crew of colonial heroes sure did just rock up on exotic jungle shores and start slaughtering a native population of "savage" goblins. The game's story is largely functional, a forgettable affair that has you stopping a returning Netherim invasion (your typical ancient, Eldr-ish enemy) a century after the last game locked them away. while Torchlight 3 may not be Frontiers by name, it sure is by nature. It feels phenomenal.Ībout that new world though. ![]() My quest tears a destructive, bloody path through a stunning new world in a haze of gunsmoke, cinders and broken bones. Underground caves shimmer with heat, forests are lush with vibrant fauna, and deadly foes crackle in an explosion of loot when felled. The series has always had this Warcraft-adjacent look, all bold colors and massive shoulder pads, and this might be the best rendition of that look to date. ![]()
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